Tuesday, July 19, 2016

Gogo progress

Just putting down some pictures to show how I end up at a pose to work on.

First I pick a character, I chose Gogo from Big Hero 6 this time, and then I started working on her face and rough proportions. Gogo was a bit difficult for me, so I pulled my sketchbook out and was doing more faces on paper before I moved on.


After the face is good enough, I start working on the body some more, playing around with ideas for poses and just practicing the proportions, seeing what looks good or not.

I ended up really liking the idea behind this pose right here, so I blew it up and started messing with things to get it accurate, I hash all this out before I go into either red-line or finalized line art, depending on how much information is clear by the time this is over. This is where I'm hoping to catch proportion problems and weird stuff, but that never seems to work out.

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